![]() This time there are apparently more tombs to raid, but there didn't really seem to be that many more, if you ask me. The game mechanics stick closely to those of the previous game- a case of don't fix what's not broken. But this is still the rise of the tomb raider- Lara not quite the seasoned adventurer that we know from old, so there's plenty of time for her to explore the world. I would have liked to see Lara visit somewhere a bit more exotic. Whilst the graphics are gorgeous, especially on PC, swapping the bleak island of Yamatai for the equally bleak Siberia tundra is a bit uninspired. IPHONE X RISE OF THE TOMB RAIDER IMAGE DRIVERI think the PC port still requires a bit of optimisation and NVIDIA, who really seem to be off their game with their driver releases at the moment, need to refine their GeForce driver support for the game. Although machines without suitable grunt may still suffer some drops in framerate. Single-monitor setups shouldn't have any of these issues. The price of having two monitors more than you need, I suppose. Very strange, especially as I suffered no issues with the previous game. With the “Exclusive Fullscreen” option switched to “on” the display was stretched vertically and with the option off, the visuals degraded to a sub-Xbox 360 resolution. A bit of tweaking could, no doubt, have got the framerate up to 60fps at 5760x1080, but I was more interesting with what was happening at 1920x1080.Įven with the newer “game-ready” NVIDIA drivers, the Rise of the Tomb Raider just wouldn't let me play fullscreen at 1920x1080. I got a fairly consistent 40fps at 5760x1080 using NVIDIA Surround, but the game gave me a blank screen bevel-corrected to 5880x1080, which was disappointing as this is my favoured triple monitor resolution. Playing the game across three monitors proved to be a little more difficult compared to Lara's last outing. For reasons explained below, I had to run the game windowed, which meant no actual SLI advantage. Running the game with the visuals set to very high, FXAA, double buffered v-sync, ambient occlusion set to HBAO+ and anisotropic filtering at 16x, I achieved a steady 60fps (my monitor's max) at 1920x1080 on an i7-3820 with 32GB of RAM and 2xGTX 980 SLI. ![]() IPHONE X RISE OF THE TOMB RAIDER IMAGE FULLThe character models are great and full of expression, complementing the incredible detail of the game levels.Īs you'd expect, the already gorgeous Xbox One graphics have been given a makeover for high-end PCs. The annoying voice aside, though, Luddington's mo-capped performance is superb, really bringing the character to life. Her voice acting isn't helped by her overly-breathy line delivery that makes her sound like a posh late-night sex-line advert voiceover. ![]() Indeed, the Rise of the Tomb Raider story is written by Rhianna Pratchett, responsible for the scripting both the comic book and the previous game.Ĭamilla Luddington returns as the voice of Lara, with what I consider to be an increasingly grating performance as she forces a BBC-style British received pronunciation accent, a far cry from her natural mid-Atlantic voice. The bad guys will be familiar to fans of Dark Horse's Tomb Raider comic. Lara is pursued by the clandestine organisation, Trinity. Like it's predecessor, the plot shies away from having Lara globe-trotting to reach her goal, confining the story to a prologue in Syria with the rest of the game set in the Siberian tundra. Now it's PC owners turn to experience Lara's quest, following in the footsteps of her father, to find the lost city of Kitezh and unlock the secret of immortality. With fantastic visuals on the Xbox One, Rise of the Tomb Raider fast became a critical and commercial success. ![]() Square Enix's sequel to the 2013 Tomb Raider reboot was released late last year as a timed Xbox exclusive. PC owners finally get to play what can only be described as the definitive version of Lara Croft's latest adventure, Rise of the Tomb Raider. ![]()
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